Made a little playable Cyberpunk-ish Petopia game
Not super much to do yet but it's fun
Made a little playable Cyberpunk-ish Petopia game
Not super much to do yet but it's fun
Do YOU want to write game dialogue for #UE5? Would you like to write the whole script in text like a movie script, that's easy to edit, and version control friendly? Want to perform camera cuts, sync with cutscenes, and animate characters?
Announcing the SUDS Pro Dialogue System that does all of this and more, now available on Fab: https://fab.com/s/c80e7c961216
I've put a lot of work into this and it's finally here. Boosts appreciated! đ #gamedev #unrealengine
#MonthlyRecap 2024-10
- One of my best friends had their first child and I got to meet them! :D
- I played #DragonBallSparkingZero and the Lake House DLC for #AlanWake2
As for #gamedev:
- I'm still learning #UnrealEngine and C++
- #StarSpark main mode got a complete overhaul and that went well!
#MonthlyRecap 2024-09
- I no longer work at Plato, but I've been job hunting and have some potential prospects.
- I attended a couple of birthday parties and a baby shower.
For #gamedev:
- I started learning #UnrealEngine and #cpp.
- #StarSpark got some polish tweaks and the main mode is currently getting an overhaul.
Hey folks!
I'm a gameplay, UI, and tools programmer who's been working in the games industry for over 11 years! I've worked on games such as Mr. Robot 1.51exfiltration (Night School Studio), Exhibit 01: The Equipment of Apollo 15 (solo), Where Cards Fall (The Game Band), and Harmonium: The Musical (The Odd Gentlemen)!
If you need a programmer with loads of Unity experience and a few years of Unreal experience, hit me up! I'm available!
https://brodybrooks.com/
#GameDev #Programming #Unity #UnrealEngine
âBut Chrisâ, asked no one, âwerenât you working on that archaeology game with no name?â
I still am, and it still has no name. But it is in a terrarium now!
Iâm officially #LookingForWork! Happiest collaborating on creative code đ
Either as a front-end #Webdev, where after 20 years I know how to do wild things with css and js. Iâm also good at app logic, but loooove making stuff move and sing.
Iâm hoping I can find work in #GameDev, programming or design/scripting. I wrote most of the code for Spellcorked in #Playdate Season One, have deep #Lua experience, and am studying #UnrealEngine.
Portfolio is at http://splendorr.com
Here's my #introduction
Hi guys, my name's Rob! đ I'm a jack-of-all-trades kind of indie developer.
Currently working on two smaller games in @godotengine and I stream my development when I can.
I am also learning to make 3D art in #blender and #unrealengine
Hi everyone! My name is Leon, and I'm from Sydney, Australia. I am very tall.
I love making games (with #pico8 and #unrealengine mostly at the moment), which is the important stuff. On the side I solve large problems and write cool software for fun and #synth money as a creative technologist / solution designer / tech lead for a small product studio here, as well as for a few side-hustles.
I also love #writing, #art, #filmmaking too but I never really do any, #philosophy, #physics, #mathematics, #conlangs like #tokipona, #travel, my #cat, my #ebike, having a laugh, yanking a chain and being, y'know, just generally demiurgic.
I find it's generally pretty rare to find likeminded compatriots to chill or collaborate with, so if you're cool or like my stuff please reach out. We aren't alone.
Experimenting with a train set/model village look. Next: making a fuzzy tree model in #blender (itâs just intersecting spheres rn) and fiiinally replacing the placeholder building thatâs been in since the start! #UnrealEngine #gamedev
Started showing my work-in-progress #archaeology mobile game to people this week and they seemed to âget itâ. Itâs a deliberately slow-paced, relaxing game so I was worried people expecting explosions and action might think it was boring, but apparently not. I think itâs still hard to get it across in a short video though; not really sure how to tackle that yet. Anyway, in the meantime hereâs a screenshot #gamedev #indiedev #ios #unrealengine
Just to update my pinned post, I'm Megan Fox and while you probably remember me from SkateBIRD, what I'm working on now is codename #BIRDahoy
(it's about bird pirates, and it's a lil spooky and they've got swords)
There's a mailing list at https://glassbottomgames.com if you wanna stay in the loop
How does something with no hands steal stuff? Easy, like this! #UnrealEngine, #IndieDev #GameDev
New video up on the channel:
UE5 MassAI Tutorial - NPCs, StateTrees and ZoneGraphs
https://www.youtube.com/watch?v=GN1HMtmNTv4
#UE #UE5 #UnrealEngine #MassAI #UnrealMassAI #Tutorial #YouTube #YT #ZoneGraph #AI #NPC #StateTree
I figure I could do an #introductions too.
I'm Froyok / LĂŠna Piquet, and I have been working on Substance Painter for almost 8 years, initially at Allegorithmic and now at Adobe.
In my spare time I play with the Unreal Engine, experiment with shaders and sometimes draw stuff. So it's mostly tech art oriented. :)
From time to time, I write articles on my website, often about Unreal: https://www.froyok.fr/articles.html
#gamedev #art #shader #ue4 #ue5 #unrealengine #substance #introduction
I've uploaded some videos of my personal gamedev work from the past 2 years. I'm still looking for work, so this is my way of trying to put myself out there.
In my professional work I've mainly done technical animation, but I've touched pretty much every aspect of Unreal Engine development.
PlatformerGame - retro style platformer, heavily inspired by Rayman 2
https://www.youtube.com/watch?v=x82n_oLDf8g
WinterGame - two girlfriends go on vacation and end up getting into a mystery surrounding a small town in the Alps
https://www.youtube.com/watch?v=HKnSZpAsMro
Hey yâall, Iâm a disabled queer Unreal Engine dev!
Here are some examples of my personal work!
https://www.youtube.com/watch?v=ymKsFuW4LQs
https://youtu.be/pG7j0DUXQR4
https://patreon.com/girlfriendgames
i don't think i ever posted an #Introduction
i'm benđąui, i like writing #UnrealEngine tutorials, mostly about #ui and programming. i've been in the industry for 8-ish years, working in tokyo, paris and now vancouver.
i'm like someone hit "default" on the "over-represented programmer character creator", so i'm trying to mentor to pay it forward, if you ever have questions about the industry you can always message me âĽ