#Blender #Godot #Addon #Pipeline
Plugins for working between Blender and Godot.
Utils:
A. The Multimesh tagger in Blender.
B. The Name Hinter in Blender.
Are one extension here: https://codeberg.org/dbat/blender-godot-utils
C. The Godot plugin to import multimeshes tagged in A:
https://codeberg.org/dbat/blender-godot-pipeline
Forgive the messy code, docs and file chaos. It's not that hard to figure out. I am cleaning it up and will also post about it all.
hth
🦇
Edited 27d ago