Started showing my work-in-progress #archaeology mobile game to people this week and they seemed to “get it”. It’s a deliberately slow-paced, relaxing game so I was worried people expecting explosions and action might think it was boring, but apparently not. I think it’s still hard to get it across in a short video though; not really sure how to tackle that yet. Anyway, in the meantime here’s a screenshot #gamedev #indiedev #ios #unrealengine